Unity3D内置有GUI,
首先,使用GUI实现一个按钮,并且点击实现触发,
void OnGUI()
{
//GUI.Button (new Rect (10,10,50,50), "nihaoa ");
if(GUI.Button(new Rect (50, 50, 50, 50),"Button"))
{
Debug.Log("wo shi yi ge an niu");
}
}
这里屏幕上会创建一个按钮,点击按钮,会出现下面那句话:
![](https://images2015.cnblogs.com/blog/637344/201511/637344-20151106103708274-1924008053.jpg)
文本输入框的使用:
注意这里的赋值要赋值给自己,不然每一帧显示,会把前面的值刷掉的
using UnityEngine;
using System.Collections;
public class getbutton : MonoBehaviour {
// Use this for initialization
public Rect rec;
public string text;
void Start () {
text = "请输入";
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
text = GUI.TextField(new Rect(0, 0, 100, 100), text);
}
}
![](https://images2015.cnblogs.com/blog/637344/201511/637344-20151106110120883-1685479715.jpg)
复选框:
using UnityEngine;
using System.Collections;
public class getbutton : MonoBehaviour {
// Use this for initialization
public bool toogbaleT = true;
public bool toogbaleM = false;
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
toogbaleT = GUI.Toggle(new Rect(0, 0, 50, 50), toogbaleT, "体育");
toogbaleM = GUI.Toggle(new Rect(55, 55, 50, 50), toogbaleM, "美术");
}
}
可以实现,选择和取消的效果,每一次进行点击,都会刷新toogbaleT值来决定显示的效果:
![](https://images2015.cnblogs.com/blog/637344/201511/637344-20151106110953289-1551062060.jpg)
进度条的实现:
using UnityEngine;
using System.Collections;
public class getbutton : MonoBehaviour {
// Use this for initialization
public float hsliaervalue = 0f;
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
hsliaervalue = GUI.HorizontalSlider(new Rect(140, 210, 100, 30), hsliaervalue, 0, 10);
}
}
效果图:
![](https://images2015.cnblogs.com/blog/637344/201511/637344-20151106112056977-58531245.jpg)