using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mmmmmm : MonoBehaviour {
float sum = 0;
float numrotate = 0;
float num = 0;
public GameObject a;
// Use this for initialization
void Start() {
}
// Update is called once per frame
void Update() {
sum += Input.GetAxis("Mouse X") * Time.deltaTime * 100.0f;
if (sum >= 0 && sum <= 360 * 5) {
transform.Rotate(new Vector3(0, 0, -Input.GetAxis("Mouse X")) * Time.deltaTime * 100.0f);
if (numrotate >= 0 && numrotate <= 5) {
a.transform.Rotate(new Vector3(0, 0, Input.GetAxis("Mouse X")) * Time.deltaTime * 15.0f);
}
} else if (sum <= 0) {
sum = 0;
} else if (sum > 360 * 5) {
sum = 360 * 5;
}
if (sum >= 360) {
num = sum;
numrotate = (int)num / 360;
}
}
}
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