我开发了一个示例应用程序,它记录用户所说的话并向后播放。我使用 CoreAudio 来实现这一点。链接到应用程序代码。
由于每个样本的大小为 16 位(2 字节)(单通道)。您可以一次加载每个样本,方法是从记录末尾开始向后读取,将其复制到不同的缓冲区中。当您到达数据的开头时,您已经反转了数据,并且播放也将反转。
// set up output file
AudioFileID outputAudioFile;
AudioStreamBasicDescription myPCMFormat;
myPCMFormat.mSampleRate = 16000.00;
myPCMFormat.mFormatID = kAudioFormatLinearPCM ;
myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical;
myPCMFormat.mChannelsPerFrame = 1;
myPCMFormat.mFramesPerPacket = 1;
myPCMFormat.mBitsPerChannel = 16;
myPCMFormat.mBytesPerPacket = 2;
myPCMFormat.mBytesPerFrame = 2;
AudioFileCreateWithURL((__bridge CFURLRef)self.flippedAudioUrl,
kAudioFileCAFType,
&myPCMFormat,
kAudioFileFlags_EraseFile,
&outputAudioFile);
// set up input file
AudioFileID inputAudioFile;
OSStatus theErr = noErr;
UInt64 fileDataSize = 0;
AudioStreamBasicDescription theFileFormat;
UInt32 thePropertySize = sizeof(theFileFormat);
theErr = AudioFileOpenURL((__bridge CFURLRef)self.recordedAudioUrl, kAudioFileReadPermission, 0, &inputAudioFile);
thePropertySize = sizeof(fileDataSize);
theErr = AudioFileGetProperty(inputAudioFile, kAudioFilePropertyAudioDataByteCount, &thePropertySize, &fileDataSize);
UInt32 dataSize = fileDataSize;
void* theData = malloc(dataSize);
//Read data into buffer
UInt32 readPoint = dataSize;
UInt32 writePoint = 0;
while( readPoint > 0 )
{
UInt32 bytesToRead = 2;
AudioFileReadBytes( inputAudioFile, false, readPoint, &bytesToRead, theData );
AudioFileWriteBytes( outputAudioFile, false, writePoint, &bytesToRead, theData );
writePoint += 2;
readPoint -= 2;
}
free(theData);
AudioFileClose(inputAudioFile);
AudioFileClose(outputAudioFile);