我正在尝试反序列化 xml 字符串,但由于某种原因,我收到标题中所述的错误。
这是我要反序列化的代码:
public void recieveObject<T>(ref T t){
XmlSerializer xs = new XmlSerializer(typeof(T));
Debug.Log("Waiting for client");
byte[] recievedData = udpc.Receive(ref recieveFromEndPoint);
if(recievedData.Length > 0){
string xmlStr = System.Text.Encoding.UTF8.GetString(recievedData, 0, recievedData.Length);
//xmlStr = xmlStr.Replace("\r","").Replace("\n", "").Replace("\t","").Replace(" ", "");
Debug.Log(xmlStr);
MemoryStream rms = new MemoryStream(1024);
rms.Write (System.Text.Encoding.UTF8.GetBytes(xmlStr), 0, System.Text.Encoding.UTF8.GetBytes(xmlStr).Length);
Debug.Log ("ms: " + System.Text.Encoding.UTF8.GetString(rms.ToArray()));
t = (T) xs.Deserialize(rms);
}
}
正如您从注释行中看到的那样,我什至尝试去掉空白,但这并不起作用。
这是我的代码中对 receiveObject 函数的调用:
recieveObject<Player>(ref player);
这是我的 Player 类:
using UnityEngine;
using System.Collections;
using System.Xml.Serialization;
[XmlRoot("player")]
public class Player{
[XmlElement("x")]
public int x;
[XmlElement("y")]
public int y;
[XmlElement("name")]
public string name;
private int maxNameLength = 12;
public Player(){}
public Player(int x, int y, string name){
this.x = x;
this.y = y;
if(name.Length > maxNameLength) name = name.Substring(0, maxNameLength);
this.name = name;
}
}
最后是我尝试用来反序列化为玩家对象的 Xml:
<player>
<x>50</x>
<y>100</y>
<name>Tester</name>
</player>
有人可以告诉我为什么标题中出现错误吗?
感谢您的时间。