据我所知,没有内置(或框架扩展)支持ConnectAsync
/AcceptAsync
/SendAsync
/ReceiveAsync
等等...我将如何编写自己的包装器,该包装器将受到异步等待机制的支持。例如,我当前的代码处理ReceiveAsyn
c 内联和回调(在SocketAsyncEventArgs
):
private void PostReceive(SocketAsyncEventArgs e)
{
e.SetBuffer(ReceiveBuffer.DataBuffer, ReceiveBuffer.Count, ReceiveBuffer.Remaining);
e.Completed += Receive_Completed;
// if ReceiveAsync returns false, then completion happened inline
if (m_RemoteSocket.ReceiveAsync(e) == false)
{
Receive_Completed(this, e);
}
}
.
private void Receive_Completed(object sender, SocketAsyncEventArgs e)
{
e.Completed -= Receive_Completed;
if (e.BytesTransferred == 0 || e.SocketError != SocketError.Success)
{
if (e.BytesTransferred > 0)
{
OnDataReceived(e);
}
Disconnect(e);
return;
}
OnDataReceived(e);
//
// we do not push the SocketAsyncEventArgs back onto the pool, instead
// we reuse it in the next receive call
//
PostReceive(e);
}
诀窍是使用任务完成源 http://msdn.microsoft.com/en-us/library/dd449174.aspx来处理这种情况。
我在博客上谈到了这一点。详细信息请参见为等待准备现有代码 http://reedcopsey.com/2010/12/14/c-5-async-part-3-preparing-existing-code-for-await/.
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