做这样的事情
通过扩展SurfaceView创建相机预览类
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder mHolder;
private Camera mCamera;
private String TAG = "CameraPreview";
public CameraPreview(Context context, Camera camera) {
super(context);
mCamera = camera;
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, now tell the camera where to draw the
// preview.
try {
mCamera.setPreviewDisplay(holder);
mCamera.startPreview();
} catch (IOException e) {
Log.d(TAG, "Error setting camera preview: " + e.getMessage());
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
try {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
mCamera.release();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
if (mHolder.getSurface() == null) {
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or
// reformatting changes here
// start preview with new settings
StartPreview();
}
public void StartPreview() {
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e) {
Log.d(TAG, "Error starting camera preview: " + e.getMessage());
}
}
}
然后在你的活动中
声明预览对象并初始化相机对象
private CameraPreview preview;
在那之后
// Create our Preview view and set it as the content of ur activity.
preview = new CameraPreview(this, camera);
// Create Frame layout
FrameLayout previewLayout = new FrameLayout(this);
// Create camera layout params
LinearLayout.LayoutParams previewlayoutParams = new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.MATCH_PARENT, Gravity.LEFT);
// Add preview to previewLayout
previewLayout.addView(preview, 0);
Bitmap overlayBitmap = getBitmap();
if (overlayBitmap != null) {
Matrix matrix = new Matrix();
matrix.postRotate(180);
Bitmap rotatedBitmap = Bitmap.createBitmap(overlayBitmap, 0, 0, overlayBitmap.getWidth(),
overlayBitmap.getHeight(), matrix, true);
ImageView oImageView = new ImageView(this);
oImageView.setImageBitmap(rotatedBitmap);
previewLayout.addView(oImageView, 1);
}
// Add previewLayout to main layout
linearLayout.addView(previewLayout, previewlayoutParams);
那是它。