您需要使用管道来实现此目的:请参阅命名管道和匿名管道 http://msdn.microsoft.com/en-us/library/system.io.pipes.pipestream.aspx
管道的工作原理如下:
主机应用程序(启动控制台应用程序的应用程序)必须创建一个管道来捕获控制台应用程序的 std 输出,并创建另一个管道来写入控制台应用程序的 std 输入。
我给你的链接中有很多代码示例
这里还有一个代码示例(使用现有的管道 StandardInput 和 StandardOutput):它启动一个 cmd.exe 控制台,但它是一层:不是实际的控制台......自己看看:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
private static StreamReader reader;
static void Main(string[] args)
{
Process cmd = new Process();
cmd.StartInfo.FileName = "cmd.exe";
cmd.StartInfo.RedirectStandardInput = true;
cmd.StartInfo.RedirectStandardOutput = true;
cmd.StartInfo.UseShellExecute = false;
cmd.Start();
reader = cmd.StandardOutput;
StreamWriter writer = cmd.StandardInput;
Thread t = new Thread(new ThreadStart(writingThread));
t.Start();
//Just write everything we type to the cmd.exe process
while (true) writer.Write((char)Console.Read());
}
public static void writingThread()
{
//Just write everything cmd.exe writes back to our console
while (true) Console.Write((char)reader.Read());
}
}
}
您可以通过将 StreamReader 和 StreamWriter 替换为端口连接(套接字)缓冲区来实现相同的结果,以实现两个进程之间的远程通信http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx
建议确保通信安全以尽量减少入侵可能性
这是通过套接字进行通信的示例...现在它在一个程序中运行,但所有内容都在单独的线程上,如果通信是在两台单独的机器上,它将工作:服务器是控制进程 cmd 的服务器。 exe,客户端是查看器/写入器
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace ConsoleApplication1
{
class Program
{
private static StreamReader reader;
private static StreamWriter writer;
static void Main(string[] args)
{
//Server initialisation
Process cmdServer = new Process();
cmdServer.StartInfo.FileName = "cmd.exe";
cmdServer.StartInfo.RedirectStandardInput = true;
cmdServer.StartInfo.RedirectStandardOutput = true;
cmdServer.StartInfo.UseShellExecute = false;
cmdServer.Start();
reader = cmdServer.StandardOutput;
writer = cmdServer.StandardInput;
Thread t1 = new Thread(new ThreadStart(clientListener));
t1.Start();
Thread t2 = new Thread(new ThreadStart(clientWriter));
t2.Start();
Thread t3 = new Thread(new ThreadStart(serverListener));
t3.Start();
Thread t4 = new Thread(new ThreadStart(serverWriter));
t4.Start();
}
public static void clientWriter()
{
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Int32 size = 0;
Byte[] buff = new Byte[1024];
sock.Connect(IPAddress.Parse("127.0.0.1"), 4357);
Console.WriteLine("clientWriter connected");
while (true)
{
String line = Console.ReadLine();
line += "\n";
Char[] chars = line.ToArray();
size = chars.Length;
if (size > 0)
{
buff = Encoding.Default.GetBytes(chars);
//Console.WriteLine("Sending \"" + new String(chars, 0, size) + "\"");
sock.Send(buff, size, 0);
}
}
}
/// <summary>
/// Local client that listens to what the server sends on port 4356
/// </summary>
public static void clientListener()
{
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Any, 4356));
sock.Listen(0);
Int32 size = 0;
Byte[] buff = new Byte[1024];
Char[] cbuff = new Char[1024];
while (true)
{
Console.WriteLine("clientListener Waiting for connection");
sock = sock.Accept();
Console.WriteLine("clientListener Connection accepted " + ((sock.Connected)?"Connected" : "Not Connected"));
while ((size = sock.Receive(buff)) > 0)
{
for (int i = 0; i < size; i++) cbuff[i] = (Char)buff[i];
Console.Write(cbuff, 0, size);
}
sock.Close();
}
}
/// <summary>
/// Remote server that listens to what the client sends on port 4357
/// </summary>
public static void serverListener()
{
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sock.Bind(new IPEndPoint(IPAddress.Any, 4357));
sock.Listen(0);
Int32 size = 0;
Byte[] buff = new Byte[1024];
Char[] cbuff = new Char[1024];
while (true)
{
Console.WriteLine("serverListener Waiting for connection");
sock = sock.Accept();
Console.WriteLine("serverListener Connection accepted " + ((sock.Connected) ? "Connected" : "Not Connected"));
while ((size = sock.Receive(buff)) > 0)
{
for (int i = 0; i < size; i++) cbuff[i] = (Char)buff[i];
//Console.WriteLine("Received \"" + new String(cbuff,0,size) + "\"");
writer.Write(cbuff, 0, size);
}
}
}
/// <summary>
/// Remote server that writes the output of the colsole application through the socket
/// </summary>
public static void serverWriter()
{
Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Int32 size = 0;
Byte[] buff = new Byte[1024];
Char[] cbuff = new Char[1024];
sock.Connect(IPAddress.Parse("127.0.0.1"), 4356);
Console.WriteLine("serverWriter connected");
while (true)
{
size = reader.Read(cbuff, 0, 1024);
if (size > 0)
{
for (int i = 0; i < size; i++) buff[i] = (Byte)cbuff[i];
sock.Send(buff, 0, size, 0);
}
}
}
}
}