使用 .scale() 调整 HTML 画布大小

2024-02-25

我正在尝试调整大小<canvas>已经绘制了图像,但我误解了如何使用canvas.scale()方法,因为它不会收缩......

Code:

ImageRender.prototype.resizeTo = function () {

    var canvas          = $('#myCanvas')[0];
    var ctx             = canvas.getContext("2d");

    //current image
    var currImg         = ctx.getImageData(0, 0, canvas.width, canvas.height);

    //
    var tempCanvas      = $('canvas')[0];
    var tempCtx         = tempCanvas.getContext("2d");
    tempCtx.putImageData(currImg, 0, 0)

    //
    ctx.scale(0.5, 0.5);

    //redraw
    ctx.drawImage(tempCanvas, 0, 0);
  };

我在忽略什么?

Thanks!


您可以在调整原始画布大小时,通过将内容从临时画布上“弹起”来缩放画布。此保存+重绘过程是必要的,因为当您调整画布宽度或高度时,画布内容会自动清除。

示例代码:

var myCanvas=document.getElementById("canvas");
var ctx=myCanvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
var tempCanvas=document.createElement("canvas");
var tctx=tempCanvas.getContext("2d");

var img=new Image();
img.crossOrigin='anonymous';
img.onload=start;
img.src="https://dl.dropboxusercontent.com/u/139992952/multple/Dog-With-Cute-Cat.jpg";
function start(){
  myCanvas.width=img.width;
  myCanvas.height=img.height;
  ctx.drawImage(img,0,0);
  resizeTo(myCanvas,0.50);
}

function resizeTo(canvas,pct){
  var cw=canvas.width;
  var ch=canvas.height;
  tempCanvas.width=cw;
  tempCanvas.height=ch;
  tctx.drawImage(canvas,0,0);
  canvas.width*=pct;
  canvas.height*=pct;
  var ctx=canvas.getContext('2d');
  ctx.drawImage(tempCanvas,0,0,cw,ch,0,0,cw*pct,ch*pct);
}
body{ background-color: ivory; }
#canvas{border:1px solid red; margin:0 auto; }
<h4>Canvas resized to 50%</h4>
<canvas id="canvas" width=300 height=300></canvas>
<h4>Img with original image</h4>
<img src='https://dl.dropboxusercontent.com/u/139992952/multple/Dog-With-Cute-Cat.jpg'>
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