我在 NetworkStream 从套接字缓冲区读取不应该存在的数据时遇到问题。顺便说一句,我正在发送非常大的缓冲区。现在我刚刚在本地主机上进行测试。
这是我读取数据的方式,前 4 个字节包含消息的长度,然后我只读取 4096 个块,直到达到消息的长度。
protected TcpClient tcpObject;
protected NetworkStream tcpStream;
private void HandleComm()
{
try
{
tcpStream = tcpObject.GetStream();
byte[] totalByteAray = new byte[constIntSize];
byte[] message = new byte[constChunkSize];
byte[] fullMessage = new byte[0];
//this is how many bytes long the message will be
int totalBytes = 0;
int currentBytes = 0;
int chunkSize = constChunkSize;
while (true)
{
//skip reading if no data is available
//DataAvailable does not tell you when all the data has arrived
//it just tell you if some data has arrived
if (tcpStream.CanRead)
{
totalBytes = 0;
currentBytes = 0;
message = new byte[constChunkSize];
chunkSize = constChunkSize;
//The first 4 bytes of the message will always contain the length of the message, not including
//the first 4 bytes. This is how you know when to stop reading.
tcpStream.Read(totalByteAray, 0, constIntSize);
//there are 4 bytes in a 32 bit number, so totalByteArrayContains 4 index that is a byte which is
//the 32 bit int that tells us how many bytes the whole message will be.
//now convert the totalByteArray to a 32bit int
totalBytes = BitConverter.ToInt32(totalByteAray, 0);
Console.WriteLine("reading " + totalBytes);
//fullMessage will contain the entire message but it has to be built message by message.
fullMessage = new byte[totalBytes];
//keep reading until we get all the data
while (currentBytes < totalBytes)
{
//when you send something over TCP it will some times get split up
//this is why you only read in chuncks, 4096 is a safe amount of bytes
//to split the data into.
if (totalBytes - currentBytes < constChunkSize)
{
chunkSize = totalBytes - currentBytes;
message = new byte[chunkSize];
}
tcpStream.Read(message, 0, chunkSize);
//since we know each chunk will always come in at 4096 bytes if it doesn't that means that it's the end
//this part cuts off the extra empty bytes
//copy the message to fullMessage starting at current bytes and ending with the bytes left
message.CopyTo(fullMessage, currentBytes);
currentBytes += chunkSize;
}
//message has successfully been received
if (totalBytes != 0)
{
if (OnRawDataReceived != null)
{
RawDataReceivedArgs args = new RawDataReceivedArgs();
args.Data = new byte[fullMessage.Length];
fullMessage.CopyTo(args.Data, 0);
OnRawDataReceived(this, args);
}
totalBytes = 0;
}
}
}
}
catch
{
connectionStatus = ConnectionStatus.NotConnected;
if (OnDisConnect != null)
OnDisConnect(this, null);
}
}
这是我发送数据的方式,我只是获取消息的长度,然后创建一条新消息,其中前 4 个字节是消息的长度,其余的是实际消息。
protected void sendData(byte[] data)
{
//we need to know how big the data that we are sending will be
int length = data.Length;
System.Console.WriteLine("writing " + length);
//convert the 32bit int to a 4 byte array
byte[] lengthArray = BitConverter.GetBytes(length);
//init the main byte array that will be sent over
byte[] buffer = new byte[length + constIntSize];
//the first 4 bytes will contain the length of the data
lengthArray.CopyTo(buffer, 0);
//the rest of the buffer will contain the data being sent
data.CopyTo(buffer, constIntSize);
//wite it to the client stream
tcpStream.Write(buffer, 0, length + constIntSize);
//now send it
tcpStream.Flush();
}
由于某种原因,我正在读取不应该在缓冲区上的数据。这是控制台输出。
服务器-------------客户端
写作 1024 -> 阅读 1024
读取 1228800
写作 1024 -> 阅读 1024
读取 1228800
阅读7224842
因此,当我单击按钮时,它会发送一个请求,表示我想要来自网络摄像头的图像,该请求是 1024 字节。客户端读取它并发送 1228800 字节的图像。我第一次这样做时,它总是有效。我第二次单击它时,客户端发回了 1228800 字节,服务器读取了正确的字节数,然后在套接字缓冲区应该为空时发现了更多字节要读取。我的套接字缓冲区中没有 7224842 字节,这正是读取的前 4 个字节所说的。
关于为什么缓冲区会在其中获取额外数据的任何想法吗?当我发送较小的消息时,一切似乎都运行良好,但这让我发疯。