我做了一个电报机器人。事实上,机器人是一个游戏,玩猜某些单词。但问题是当我将机器人添加到两个不同的组(作为管理员)或两个用户-Telegram,分别使用机器人和启动机器人时,会产生影响一个人的游戏对下一个人的游戏造成干扰。例如:如果 john 在 Mobile 中启动我的机器人,并且 john 的desired_word 是 Newyork 并且 length=7 ,那么当 sara 在 Mobile 中启动我的机器人时。例如 john 的 Len_desiredwords 变为 5 。
库 = NetTelegramBotApi 4.0.0
vs = 2013 v4;
不知该怎样。
code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NetTelegramBotApi;
using NetTelegramBotApi.Requests;
using NetTelegramBotApi.Types;
using System.Net.Http;
using System.Runtime.Remoting.Channels;
using System.Data;
using System.Data.SqlClient;
using System;
using System.Collections;
using System.Text;
using System.Text.RegularExpressions;
namespace WordsBot
{
class Program
{
private static string Token =".........";
private static ReplyKeyboardMarkup Menu1;
static void Main(string[] args)
{
Task.Run(() => RunBot());
Console.ReadLine();
}
public static async Task RunBot()
{
var bot = new TelegramBot(Token);
// var updates = await bot.MakeRequestAsync(new GetUpdates() { Offset = offset });
var me = await bot.MakeRequestAsync(new GetMe());
Console.WriteLine("User Name is {0}", me.Username);
long offset = 0;
int whilecount = 0;
while (true)
{
Console.WriteLine("while is {0}", whilecount);
whilecount += 1;
var updates = await bot.MakeRequestAsync(new GetUpdates() { Offset = offset });
Console.WriteLine("Update Count is {0} ", updates.Count());
Console.WriteLine("-------------------------------------");
try
{
string desired_word = "";
int Len_desiredwords = 0 ;
char [] blank1='';
string b1="";
string [] blank2="";
foreach (var update in updates)
{
var text = update.Message.Text;
offset = update.Id + 1;
if (Text == "/start")
{
ds_GetDersiredWords = DAL.Get_DersiredWords();
dt_GetDersiredWords = ds_GetDersiredWords.Tables[0];
desired_word=dt_GetDersiredWords.Rows[0][1].tostring();// get word random of db
Len_desiredwords = desired_word.Length; // count charachter of word
blank1 = desired_word.tochararray();// string to chararray
for (int ii=0;ii<Len_desiredwords;ii+)// insert charachter '_' in blank1
{
blank1 [ii] = '_';
}
for (int jj=0;jj<Len_desiredwords;jj++ )
{
blank2 = blank2 + blank1 [jj];
}
var q = new SendMessage(update.Message.Chat.Id, "please Enter one charachter\n desired_word ="+blank2 ); // send to user id in telegram message.
await bot.MakeRequestAsync(q);
continue;
}
else if (Text.length==1) // if Text = one Character
{
for (int xx=0;xx<Len_desiredwords;xx++)
{
if (blank1 [xx] =system.convert.char(text))// check if charachter entered is in blank1 chararray? or no?
{
correct= true;
index1 = xx;
blank1[index1] = System.Convert.ToChar(text);
for(int yy= 0 ;yy<Len_desiredwords;yy++)
{
blank2 = blank2 + blank1 [yy];
}
}
else
{
continue;
}
}
if (correct==true)
{
var q = new SendMessage(u.Message.Chat.Id,(update.Message.Chat.Id, "correct\n please Enter Next charachter\n desired_word ="+blank2 ");
await bot.MakeRequestAsync(q);
continue;
}
else if(correct!=true)
{
var q = new SendMessage(u.Message.Chat.Id,(update.Message.Chat.Id, "incorrect\n please Enter Next charachter\n desired_word ="+blank2 ");
await bot.MakeRequestAsync(q);
continue;
}
}
else
{
continue;
}
}
catch (Exception ex)
{
continue;
}
}
}
例子 :
约翰运行并启动我的机器人,我的机器人在电报中发送给约翰:
- Welcome to Guess the word Game.
- please Enter one charachter
- desired_word : _ _ _ _ _
- You have 10 chances.
约翰通过电报发送一个字符A
text = A ,如果 A 正确则将机器人发送给 john
- Good , Correct Charachter John.
- please Enter Next charachter
- desired_word : _ _ A _ _
- You have 9 chances.
ok ?
现在是时候了,萨拉运行我的机器人并开始。我的机器人在电报中发送给 sara:
- Welcome to Guess the word Game.
- please Enter one charachter
- desired_word : _ _ _ _ _ _ _ _ _
- You have 18 chances.
现在,约翰发送给机器人,下一个字符是,我的机器人在电报中发送给约翰:
- Bad , False Charachter John.
- please Enter Next charachter
- desired_word : _ _ _ _ _ _ _ _ _
- You have 17 chances.
!!!!
团体电报以小组和个人形式进行。也许是集体的,也可能是单独的。