我想知道如何致电animate
功能通过requestAnimationFrame
仅当确实需要时。目前animate
我猜一直被调用会产生开销。
我已经在我的内部尝试过animate
比较函数targetRadius
和最初的radius
一旦它们相同就返回 false。不幸的是这根本不起作用。
有人可以解释一下如何解决这个问题吗?
jsfiddle
HTML:
<canvas id="ddayCanvas" width="288" height="288" data-image="http://www.topdesignmag.com/wp-content/uploads/2011/07/64.png">
<div>
<div class="product-image"></div>
<div class="product-box">...</div>
<a href="#" class="overlay">...</a>
</div>
</canvas>
JS:
// Options
var maxImageWidth = 250,
maxImageHeight = 196;
var canvas = $('#ddayCanvas'),
canvasWidth = canvas.width(),
canvasHeight = canvas.height(),
sectorColor = $('.product-box').css('background-color'),
context = canvas[0].getContext('2d'),
imageSrc = canvas.data('image'),
imageObj = new Image(),
imageWidth, imageHeight,
mouseover = false;
imageObj.onload = function() {
imageWidth = this.width;
imageHeight = this.height;
if (imageWidth > maxImageWidth){
imageHeight = imageHeight - (imageWidth - maxImageWidth);
imageWidth = maxImageWidth;
}
if (imageHeight > maxImageHeight) {
imageWidth = imageWidth - (imageHeight - maxImageHeight);
imageHeight = maxImageHeight;
}
drawDday(90);
};
imageObj.src = imageSrc;
function drawDday (radius) {
context.clearRect(0, 0, canvasWidth, canvasHeight);
context.drawImage(imageObj, Math.ceil((canvasWidth - imageWidth) / 2), Math.ceil((canvasHeight - imageHeight) / 2), imageWidth, imageHeight);
context.fillStyle = sectorColor;
context.beginPath();
context.rect(0, 0, canvasWidth, canvasHeight);
context.arc(canvasWidth/2, canvasHeight/2, radius, 0, Math.PI*2, true);
context.closePath();
context.fill();
// Check out the console
console.log('test');
}
var radius = baseRadius = 90,
targetRadius = 110,
ease = 50,
speed = 2;
function animate(){
if(mouseover){
radius += ((targetRadius-radius)/ease)*speed;
} else {
radius -= ((radius-baseRadius)/ease)*speed;
}
if(radius > targetRadius) radius = targetRadius;
if(radius < baseRadius) radius = baseRadius;
drawDday(radius);
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
canvas.on('mouseover', function(e){
mouseover = true;
}).on('mouseout', function(){
mouseover = false;
});