我有一个代码可以知道哪个信标是最近的,但是当信标的精度为 -1.00000 时,我遇到一个问题,应用程序采用第二个信标。
因此,有一个小伙子寻找最近的信标,寻找其他信标,并将最近的信标与周围发现的其他信标进行比较。然后,当我知道哪个是最近的一个时,我会向用户显示它的视图,但是当其他信标更接近 ipad 时,视图会关闭并显示视图。
我在两台 iPad 上使用 iOS 7.1 和 7.0.4,第一台是 iPad3,第二台是 iPad Mini Retina。
这里有代码:
- (void)locationManager:(CLLocationManager *)manager didStartMonitoringForRegion:(CLRegion *)region {
[self.locationManager startRangingBeaconsInRegion:self.beaconRegion];
}
- (void)initRegion {
NSUUID *uuid = [[NSUUID alloc] initWithUUIDString:@"00000000-0000-0000-0000-000000000002"];
self.beaconRegion = [[CLBeaconRegion alloc] initWithProximityUUID:uuid identifier:@"com.devfright.myRegion"];
[self.locationManager startMonitoringForRegion:self.beaconRegion];
}
- (void)locationManager:(CLLocationManager *)manager didEnterRegion:(CLRegion *)region {
NSLog(@"Beacon Found");
[self.locationManager startRangingBeaconsInRegion:self.beaconRegion];
}
-(void)locationManager:(CLLocationManager *)manager didExitRegion:(CLRegion *)region {
NSLog(@"Left Region");
[self.locationManager stopRangingBeaconsInRegion:self.beaconRegion];
}
-(void)locationManager:(CLLocationManager *)manager didRangeBeacons:(NSArray *)beacons inRegion:(CLBeaconRegion *)region {
CLBeacon *beacon = [[CLBeacon alloc] init];
CLBeacon *closestBeacon = [[CLBeacon alloc] init];
closestBeacon = [beacons lastObject];
//Search for the closest and show the view
for (int i=0; i<beacons.count; i++) {
beacon = beacons[i];
if (beacon.accuracy < closestBeacon.accuracy && beacon.accuracy != -1.000000 && beacon.minor != closestBeacon.minor && beacon.proximity != CLProximityFar) {
closestBeacon = beacons[i];
//NSString *closeAccuracy = closestBeacon.minor.stringValue;
}
NSLog(@"\nActualBeacon:%@\nAccuracy:%f", beacon.minor.stringValue,beacon.accuracy);
NSLog(@"\nCloserBeacon: %@\nAccuracy:%f", closestBeacon.minor.stringValue, closestBeacon.accuracy);
}
NSLog(@"\nClosestBeacon: %@", closestBeacon.minor.stringValue);
if (viewShown == NO) {
if ([closestBeacon.minor.stringValue isEqual: @"1"]) {
actualSection = 1;
[self immediateDetection];
}else if ([closestBeacon.minor.stringValue isEqual: @"2"]){
actualSection = 2;
[self immediateDetection];
}else if ([closestBeacon.minor.stringValue isEqual: @"3"]){
actualSection = 3;
[self immediateDetection];
}else if ([closestBeacon.minor.stringValue isEqual: @"4"]){
actualSection = 4;
[self immediateDetection];
}else if ([closestBeacon.minor.stringValue isEqual: @"5"]){
actualSection = 5;
[self immediateDetection];
}else if ([closestBeacon.minor.stringValue isEqual: @"6"]){
actualSection = 6;
[self immediateDetection];
NSLog(@"6");
}else if ([closestBeacon.minor.stringValue isEqual: @"7"]){
actualSection = 7;
[self immediateDetection];
NSLog(@"7");
}else if ([closestBeacon.minor.stringValue isEqual: @"8"]){
actualSection = 8;
[self immediateDetection];
NSLog(@"8");
}else if ([closestBeacon.minor.stringValue isEqual: @"9"]){
actualSection = 9;
[self immediateDetection];
NSLog(@"9");
}else if ([closestBeacon.minor.stringValue isEqual: @"10"]){
actualSection = 10;
[self immediateDetection];
NSLog(@"10");
}else if ([closestBeacon.minor.stringValue isEqual: @"11"]){
actualSection = 11;
[self immediateDetection];
NSLog(@"11");
}else if ([closestBeacon.minor.stringValue isEqual: @"30"]){
actualSection = 30;
[self immediateDetection];
}
} else if (viewShown == YES) {
if (closestBeacon.minor.integerValue != actualSection) {
//Alarm: Beacon 11
// if (closestBeacon.minor.integerValue != 11 || closestBeacon.minor.integerValue != 10) {
[self dismissViewControllerAnimated:NO completion:nil];
//actualSection = 0;
viewShown = NO;
// }
}
}
}
- (void)immediateDetection
{
viewShown = YES;
if (self.presentedViewController)
{
return;
}
if (actualSection == 1) {
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 1;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 2){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 2;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 3){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 3;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 4){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 4;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 5){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 5;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 6){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 6;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 7){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 7;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 8){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 8;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 9){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 9;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}else if (actualSection == 10){
ThiefAlarmViewController *thiefAlarmView = [[ThiefAlarmViewController alloc] init];
[self presentViewController:thiefAlarmView animated:NO completion:nil];
}else if (actualSection == 11){
ThiefAlarmViewController *thiefAlarmView = [[ThiefAlarmViewController alloc] init];
[self presentViewController:thiefAlarmView animated:NO completion:nil];
}else if (actualSection == 30){
SectionViewController *sectionView = [[SectionViewController alloc] init];
sectionView.section = 30;
[self presentViewController:sectionView animated:NO completion:nil];
sectionView.lbl_name.text = self.lbl_name.text;
}
}
当我知道最接近的 iBeacon 时,我会显示它的视图,但是当它的精度为 -1.00000 并与其他应用程序进行比较时,该应用程序采用第二个,因为第一个的精度 = -1.00000 。
希望任何人都可以帮助我,因为我不知道该怎么办,也许这是一个 iBeacon 问题,但我认为这个问题有一个解决方案。
Thanks.
locationManager:didRangeBeacons:inRegion:
将返回您按邻近顺序排列的信标列表。也就是说,列表中的第一个信标将是离您最近的。
然而,这一规则有一个例外:如果任何信标的接近度为“未知”,那么它们将位于列表的顶部(因为它们的精度为 -1)。为了解决这个问题,只需过滤掉任何未知信标,然后选择列表中的第一个:
beacons = [beacons filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"proximity != %d", CLProximityUnknown]];
CLBeacon *nearestBeacon = [beacons firstObject];
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