C#:
public partial class MainWindow : Window
{
Storyboard a = new Storyboard();
int i;
public MainWindow()
{
InitializeComponent();
a.Completed += new EventHandler(a_Completed);
a.Duration = TimeSpan.FromMilliseconds(10);
a.Begin();
}
void a_Completed(object sender, EventArgs e)
{
textblock.Text = (++i).ToString();
a.Begin();
}
}
XAML:
<Window x:Class="Gui.MainWindow" x:Name="control"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="300" Width="300">
<Canvas>
<TextBlock Name="textblock"></TextBlock>
</Canvas>
这段代码有什么问题?
故事板在 20-50 轮后停止。每次都有不同的数字
我相信这是因为在您的代码中,故事板的动画时钟和 TextBlock 的 Text DependencyProperty 之间没有创建任何关系。如果我不得不猜测,我会说故事板何时出现问题,这是由于污染了 DependencyProperty(TextBlock.Text 是 DependencyProperty)更新管道而在某种程度上随机发生的。创建如下所示的关联(RunTimeline 或 RunStoryboard 都可以,但显示查看此内容的替代方法):
public partial class Window1 : Window
{
Storyboard a = new Storyboard();
StringAnimationUsingKeyFrames timeline = new StringAnimationUsingKeyFrames();
DiscreteStringKeyFrame keyframe = new DiscreteStringKeyFrame();
int i;
public Window1()
{
InitializeComponent();
//RunTimeline();
RunStoryboard();
}
private void RunTimeline()
{
timeline.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(TextBlock.Text)"));
timeline.Completed += timeline_Completed;
timeline.Duration = new Duration(TimeSpan.FromMilliseconds(10));
textblock.BeginAnimation(TextBlock.TextProperty, timeline);
}
private void RunStoryboard()
{
timeline.SetValue(Storyboard.TargetPropertyProperty, new PropertyPath("(TextBlock.Text)"));
a.Children.Add(timeline);
a.Completed += a_Completed;
a.Duration = new Duration(TimeSpan.FromMilliseconds(10));
a.Begin(textblock);
}
void timeline_Completed(object sender, EventArgs e)
{
textblock.Text = (++i).ToString();
textblock.BeginAnimation(TextBlock.TextProperty, timeline);
}
void a_Completed(object sender, EventArgs e)
{
textblock.Text = (++i).ToString();
a.Begin(textblock);
}
}
只要我愿意让它运行,这对我来说就有效(比其他情况下解决问题所需的时间长约 10 倍)。
Tim
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