您可以将其实现为屏幕数组并将它们推成圆圈。但不要忘记在推送新屏幕之前拉出当前屏幕。
应用程序将处理屏幕切换,也将处理屏幕阵列。但是菜单放置在屏幕上,因此我们必须在屏幕和应用程序类之间进行一些通信。
让我们用一些监听器来切换屏幕:
interface IBarrelListener {
public void goPreviouse();
public void goNext();
}
现在我们可以使用这个监听器和适当的菜单来实现屏幕:
class ABarrelScreen extends MainScreen {
IBarrelListener mBarrelListener;
public ABarrelScreen(IBarrelListener barrelListener) {
super();
mBarrelListener = barrelListener;
}
protected void makeMenu(Menu menu, int instance) {
super.makeMenu(menu, instance);
menu.add(goPreviouseMenuItem);
menu.add(goNextMenuItem);
}
MenuItem goPreviouseMenuItem = new MenuItem("go previouse", 0, 0) {
public void run() {
mBarrelListener.goPreviouse();
};
};
MenuItem goNextMenuItem = new MenuItem("go next", 0, 0) {
public void run() {
mBarrelListener.goNext();
};
};
}
以及应用程序类本身:
public class ScrCircleApp extends UiApplication implements IBarrelListener {
ABarrelScreen[] mScreens = generateScreens();
int mCurrentScreen = 0;
public ScrCircleApp() {
pushScreen(mScreens[mCurrentScreen]);
}
public static void main(String[] args) {
ScrCircleApp app = new ScrCircleApp();
app.enterEventDispatcher();
}
private ABarrelScreen[] generateScreens() {
ABarrelScreen[] screens = new ABarrelScreen[6];
for (int i = 0; i < screens.length; i++) {
screens[i] = new ABarrelScreen(this);
screens[i].add(new LabelField("This is screen # "
+ String.valueOf(i)));
}
return screens;
}
public void goNext() {
popScreen(mScreens[mCurrentScreen]);
mCurrentScreen++;
if (mCurrentScreen >= mScreens.length)
mCurrentScreen = 0;
pushScreen(mScreens[mCurrentScreen]);
}
public void goPreviouse() {
popScreen(mScreens[mCurrentScreen]);
mCurrentScreen--;
if (mCurrentScreen < 0)
mCurrentScreen = mScreens.length - 1;
pushScreen(mScreens[mCurrentScreen]);
}
}
替代文本 http://img526.imageshack.us/img526/2372/screenbarrel.jpg http://img526.imageshack.us/img526/2372/screenbarrel.jpg