从您的问题和评论来看,听起来您在某些情况下希望转换器读取但不写入,而在其他情况下您希望转换器写入但不读取。您通过将功能拆分为两个转换器,然后让每个转换器的CanConvert
方法在适当的时候返回 true 或 false。这当然是一种可行的方法,并且似乎对您有用,这很棒。然而,我想提供一个替代解决方案。
除了CanConvert
方法、基础JsonConverter
提供两个可以覆盖的虚拟布尔属性:CanRead
and CanWrite
。 (默认情况下两者都返回 true。)这些属性直接控制是否ReadJson
and WriteJson
由串行器为特定转换器调用。所以,举例来说,如果CanRead
返回 false,则ReadJson
不会被调用,并且将使用默认的读取行为,即使CanConvert
返回 true。这使您可以非常巧妙地设置非对称转换器。例如,您可能会遇到这样的情况:您想要将疯狂的 JSON 格式反序列化为更理智的对象结构,但是当您再次序列化它时,您不想回到疯狂的 JSON 格式 - 您只想要默认序列化。在这种情况下你会覆盖CanWrite
在你的转换器中总是返回 false。然后你可以离开执行WriteJson
空白或让它抛出一个NotImplementedException
;它永远不会被调用。
你的情况听起来比这更复杂一些,但你仍然应该能够操纵CanRead
and CanWrite
属性来达到您想要的结果。下面是一个人为的例子,展示了我们如何切换ReadJson
and WriteJson
方法的开启和关闭取决于情况变量。
public class Program
{
public static void Main(string[] args)
{
string json = @"{""keys"":[""foo"",""fizz""],""values"":[""bar"",""bang""]}";
CustomConverter converter = new CustomConverter();
JsonSerializerSettings settings = new JsonSerializerSettings();
settings.Converters.Add(converter);
// Here we are reading a JSON object containing two arrays into a dictionary
// (custom read) and then writing out the dictionary JSON (standard write)
Console.WriteLine("--- Situation 1 (custom read, standard write) ---");
converter.Behavior = ConverterBehavior.CustomReadStandardWrite;
json = DeserializeThenSerialize(json, settings);
// Here we are reading a simple JSON object into a dictionary (standard read)
// and then writing out a new JSON object containing arrays (custom write)
Console.WriteLine("--- Situation 2 (standard read, custom write) ---");
converter.Behavior = ConverterBehavior.StandardReadCustomWrite;
json = DeserializeThenSerialize(json, settings);
}
private static string DeserializeThenSerialize(string json, JsonSerializerSettings settings)
{
Console.WriteLine("Deserializing...");
Console.WriteLine(json);
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json, settings);
foreach (var kvp in dict)
{
Console.WriteLine(kvp.Key + ": " + kvp.Value);
}
Console.WriteLine("Serializing...");
json = JsonConvert.SerializeObject(dict, settings);
Console.WriteLine(json);
Console.WriteLine();
return json;
}
}
enum ConverterBehavior { CustomReadStandardWrite, StandardReadCustomWrite }
class CustomConverter : JsonConverter
{
public ConverterBehavior Behavior { get; set; }
public override bool CanConvert(Type objectType)
{
return typeof(IDictionary<string, string>).IsAssignableFrom(objectType);
}
public override bool CanRead
{
get { return Behavior == ConverterBehavior.CustomReadStandardWrite; }
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
Console.WriteLine("ReadJson was called");
// Converts a JSON object containing a keys array and a values array
// into a Dictionary<string, string>
JObject jo = JObject.Load(reader);
return jo["keys"].Zip(jo["values"], (k, v) => new JProperty((string)k, v))
.ToDictionary(jp => jp.Name, jp => (string)jp.Value);
}
public override bool CanWrite
{
get { return Behavior == ConverterBehavior.StandardReadCustomWrite; }
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
Console.WriteLine("WriteJson was called");
// Converts a dictionary to a JSON object containing
// a keys array and a values array from the dictionary
var dict = (Dictionary<string, string>)value;
JObject jo = new JObject(new JProperty("keys", new JArray(dict.Keys)),
new JProperty("values", new JArray(dict.Values)));
jo.WriteTo(writer);
}
}
Output:
--- Situation 1 (custom read, standard write) ---
Deserializing...
{"keys":["foo","fizz"],"values":["bar","bang"]}
ReadJson was called
foo: bar
fizz: bang
Serializing...
{"foo":"bar","fizz":"bang"}
--- Situation 2 (standard read, custom write) ---
Deserializing...
{"foo":"bar","fizz":"bang"}
foo: bar
fizz: bang
Serializing...
WriteJson was called
{"keys":["foo","fizz"],"values":["bar","bang"]}
Fiddle: https://dotnetfiddle.net/BdtSoN https://dotnetfiddle.net/BdtSoN