Use pygame.freetype.Font.get_rect https://www.pygame.org/docs/ref/freetype.html#pygame.freetype.Font.get_rect得到一个pygame.Rect https://www.pygame.org/docs/ref/rect.html具有文本大小的对象。笔记,freetype.Font
and freetype.SysFont
具有相同的接口:
text = "Hello World"
text_size = 50
text_rect = font.get_rect(text, size = text_size)
text_rect.center = surface.get_rect().center
font.render_to(surface, text_rect, text, color, size = text_size)
最小的例子:
import pygame
import pygame.freetype
pygame.init()
window = pygame.display.set_mode((400, 200))
def drawTextCentered(surface, text, text_size, color):
text_rect = font.get_rect(text, size = 50)
text_rect.center = surface.get_rect().center
font.render_to(surface, text_rect, text, color, size = 50)
font = pygame.freetype.SysFont("comicsansms", 0)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill(0)
drawTextCentered(window, "Hello World", 50, (255, 0, 0))
pygame.display.flip()
pygame.quit()
exit()