我在 iOS 中为群组创建了一个视频聊天应用程序。我一直在寻找一些方法来分别控制不同参与者的音频音量。我找到了使用静音和取消静音的方法isPlaybackEnabled
in RemoteAudioTrack
,但不控制音量。
我还想我们是否可以使用它AVAudioPlayer
。我发现addSink
。这是我尝试过的here https://stackoverflow.com/a/45055605/5567142:
class Audio: NSObject, AudioSink {
var a = 1
func renderSample(_ audioSample: CMSampleBuffer!) {
print("audio found", a)
a += 1
var audioBufferList = AudioBufferList()
var data = Data()
var blockBuffer : CMBlockBuffer?
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(audioSample, bufferListSizeNeededOut: nil, bufferListOut: &audioBufferList, bufferListSize: MemoryLayout<AudioBufferList>.size, blockBufferAllocator: nil, blockBufferMemoryAllocator: nil, flags: 0, blockBufferOut: &blockBuffer)
let buffers = UnsafeBufferPointer<AudioBuffer>(start: &audioBufferList.mBuffers, count: Int(audioBufferList.mNumberBuffers))
for audioBuffer in buffers {
let frame = audioBuffer.mData?.assumingMemoryBound(to: UInt8.self)
data.append(frame!, count: Int(audioBuffer.mDataByteSize))
}
let player = try! AVAudioPlayer(data: data) //crash here
player.play()
}
}
但它崩溃了let player = try! AVAudioPlayer(data: data)
.
EDIT:
这是错误:Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=NSOSStatusErrorDomain Code=-39 "(null)": file
.
This is data
所以我猜它没有转换:
▿ 0 bytes
- count : 0
▿ pointer : 0x000000016d7ae160
- pointerValue : 6131736928
- bytes : 0 elements
这就是audioSample
:
<CMAudioFormatDescription 0x2815a3de0 [0x1bb2ef830]> {
mediaType:'soun'
mediaSubType:'lpcm'
mediaSpecific: {
ASBD: {
mSampleRate: 16000.000000
mFormatID: 'lpcm'
mFormatFlags: 0xc
mBytesPerPacket: 2
mFramesPerPacket: 1
mBytesPerFrame: 2
mChannelsPerFrame: 1
mBitsPerChannel: 16 }
cookie: {(null)}
ACL: {(null)}
FormatList Array: {(null)}
}
extensions: {(null)}
}