我读了一些关于 ARC 的文章,看到了这个:
@interface Address : NSObject {
@public
NSString *city;
}
@end
@implementation Address
- (Address*) init: (NSString*) c {
city = c;
return self;
}
- (void) dealloc {
NSLog(@"Destroying address: %@", city);
}
@end
@interface Customer : NSObject {
NSString *name;
Address *addr;
}
@end
@implementation Customer
- (Customer*) init: (NSString*) n withAddress: (Address*) a {
//Note 1: Automatic retain on assignment
name = n;
addr = a;
return self;
}
- (void) dealloc {
NSLog(@"Destroying: %@", name);
//Note 2: Automatic release of member variables
}
@end
Customer* objectReturnTest() {
NSString * n = [[NSString alloc] initWithString: @"Billy Bob"];
Address * a = [[Address alloc] init: @"New York City"];
Customer *c = [[Customer alloc] init: n withAddress: a];
//Note 3: ARC will put the returned object in autorelease pool.
return c;
}
A couple of basic things to note here. As "Note 1" says, when an object is assigned to a variable, a call to retain is made automatically. This increments the reference count. As "Note 2" says, when an object is destroyed, all member variable objects are released for you. You no longer have to do that from the dealloc method.
Finally, when a method returns a newly created object, ARC will put the returned object in an autorelease pool. This is stated in "Note 3".
Now, let’s use the code.
int main (int argc, const char * argv[])
{
NSString * n = [[NSString alloc] initWithString: @"Johnny Walker"];
Address * a = [[Address alloc] init: @"Miami"];
Customer *c = [[Customer alloc] init: n withAddress: a];
NSLog(@"Before force release");
c = nil; //Force a release
NSLog(@"After force release");
@autoreleasepool {
Customer *c2 = objectReturnTest();
}
NSLog(@"After autorelease pool block.");
return 0;
}
The log output from this code will be:
Before force release
Destroying: Johnny Walker
After force release
Destroying: Billy Bob
Destroying address: New York City
After autorelease pool block.
Destroying address: Miami
A couple of things to note here. See how force release works. We set a variable to nil. ARC immediately releases the reference count. This causes the Customer object "Johnny Walker" to get destroyed. But, the member Address object "Miami" doesn’t get destroyed. This object gets destroyed at the very end of the main method. This is an extremely odd and non-intuitive behavior. Technically, this is not a memory leak, but, in reality member variables can pile up and take up a lot of memory. This is just as bad as memory leak.
The object return test works as expected. Customer "Billy Bob" is put in auto release pool. At the end of the @autoreleasepool block, the pool is drained and the object is released.
看这部分;
int main (int argc, const char * argv[])
{
NSString * n = [[NSString alloc] initWithString: @"Johnny Walker"];
Address * a = [[Address alloc] init: @"Miami"];
Customer *c = [[Customer alloc] init: n withAddress: a];
NSLog(@"Before force release");
c = nil; //Force a release
NSLog(@"After force release");
@autoreleasepool {
Customer *c2 = objectReturnTest();
}
NSLog(@"After autorelease pool block.");
return 0;
}
当他这样做时 c = nil;
c a 和 n 不应该全部被销毁吗?然而它说输出只是 n 被破坏了..
有人可以解释为什么吗?
他说结果就像内存泄漏一样糟糕,那么你如何修复它呢?
最后一个问题,什么时候应该使用@autoreleaasepool?