我有一个保龄球回顾示例代码,其中输入了 3 场比赛并总结在系列列中。我遇到的问题是系列列没有按照我的预期进行更新。显然,我做错了什么,但看不到我做错了什么。以下是支持该应用程序的代码:
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="HoriView.MainPage">
<StackLayout>
<ScrollView>
<VerticalStackLayout
Spacing="25"
Padding="30,0"
VerticalOptions="Center">
<Image
Source="dotnet_bot.png"
HeightRequest="200"
HorizontalOptions="Center" />
<Label
Text="Hello, Bowlers!"
FontSize="32"
HorizontalOptions="Center" />
<Label
Text="Bowling Recap Snippet"
FontSize="18"
HorizontalOptions="Center" />
</VerticalStackLayout>
</ScrollView>
<ScrollView>
<HorizontalStackLayout HorizontalOptions="Center">
<CollectionView SelectionMode="Single" ItemsSource="{Binding scores}" ItemsLayout="HorizontalList">
<CollectionView.ItemTemplate>
<DataTemplate>
<Grid Padding="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Label Text="{Binding Game}" FontSize="Medium" WidthRequest="83" VerticalOptions="Center" HorizontalOptions="EndAndExpand" HorizontalTextAlignment="End"></Label>
<Entry Grid.Row="1" Text="{Binding Score}" TextChanged="UpdateGame" Keyboard="Numeric" ReturnType="Next" Placeholder="Game" WidthRequest="83" FontSize="Medium" ></Entry>
</Grid>
</DataTemplate>
</CollectionView.ItemTemplate>
</CollectionView>
</HorizontalStackLayout>
</ScrollView>
</StackLayout>
</ContentPage>
using System.Collections.ObjectModel;
namespace HoriView;
public partial class MainPage : ContentPage
{
public ObservableCollection<Games> scores { get; set; }
string header = "Game";
public MainPage()
{
InitializeComponent();
scores= new ObservableCollection<Games>();
for(int i=0; i<4; i++)
{
if (i == 3)
{
header = "Series";
}
else
{
header = "Game" + (i+1).ToString();
}
scores.Add(new Games()
{
Game=header,
Score=0
});
}
BindingContext = this;
}
public void UpdateGame(object sender, TextChangedEventArgs e)
{
scores[scores.Count-1].Score = 0;
for(int i=0; i< scores.Count-1; i++)
{
scores[scores.Count - 1].Score += scores[i].Score;
}
}
}
public class Games
{
public string Game { get; set; }
public int Score { get; set; }
}
任何帮助,将不胜感激。谢谢。
Your Games
类没有实现INotifyPropertyChanged
界面。
您可以手动实现:
public class Games : INotifyPropertyChanged
{
private string _game;
public string Game
{
get => _game;
set
{
if(_game == value) return;
_game = value;
OnPropertyChanged();
}
}
private int _score;
public int Score
{
get => _score;
set
{
if(_score == value) return;
_score = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
或者,您也可以继承自ObservableObject
来自MVVM 社区工具包 https://learn.microsoft.com/dotnet/communitytoolkit/mvvm/然后使用源生成器简单地编写以下内容:
public partial class Games : ObservableObject
{
[ObservableProperty]
private string _game;
[ObservableProperty]
private int _score;
}
在这种情况下,您只需定义支持字段,源生成器将创建大写的可观察属性Game
and Score
为你。
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