using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scroll : MonoBehaviour {
void Update () {
if (Input.GetAxis ("Mouse ScrollWheel")<0)//鼠标滚轮向前划
{
if (Camera .main.fieldOfView <100)//当相机是透视相机时,设置一个最大放大值
{
Camera.main.fieldOfView += 5;//滑动一次实现镜头向前移动5
}
if (Camera .main.orthographicSize <20)//当相机是正交相机时,设置一个最大放大值
{
Camera.main.orthographicSize += 0.5f;//滑动一次实现镜头向前移动0.5
}
}
if (Input .GetAxis ("Mouse ScrollWheel")>0)//鼠标滚轮向后划
{
if (Camera .main.fieldOfView >5)
{
Camera.main.fieldOfView -= 5;
}
if (Camera .main.orthographicSize>1)
{
Camera.main.orthographicSize -= 0.5f;
}
}
}
}