1、直接帮到物体的身上就可以了
using UnityEngine;
using System.Collections;
using System.IO;
public class hehe : MonoBehaviour
{
private Touch oldTouch1; //上次触摸点1(手指1)
private Touch oldTouch2; //上次触摸点2(手指2)
void Start()
{
}
void Update()
{
//没有触摸
if (Input.touchCount <= 0)
{
return;
}
//单点触摸, 水平上下旋转
if (1 == Input.touchCount)
{
Touch touch = Input.GetTouch(0);
Vector2 deltaPos = touch.deltaPosition;
transform.Rotate(Vector3.down * deltaPos.x, Space.World);
transform.Rotate(Vector3.right * deltaPos.y, Space.World);