class Observer {
public:
//构造
Observer(){ }
//析构
virtual ~Observer(){ }
//更新
virtual void updata(){ }
};
class Server {
private:
//观察者链表
list<Observer*> m_Observer;
protected:
//服务器状态
string m_Status;
public:
//构造函数
Server(){ }
//析构函数
virtual ~Server(){ }
//添加观察者
void Attach(Observer* observer) {
this->m_Observer.push_back(observer);
}
//移除观察者
void Remove(Observer* observer) {
this->m_Observer.remove(observer);
}
//设置服务器状态
virtual void SetStatus(string s){ }
//获取服务器状态
virtual string GetStatus() {
return this->m_Status;
}
//通知观察者
void Notify() {
for (list<Observer*>::iterator iter = this->m_Observer.begin();iter != m_Observer.end(); iter++) {
(*iter)->updata();
}
}
};
//具体服务器
class Concrete_Server : public Server {
private:
//用户名称
string m_Name;
public:
//构造
Concrete_Server(string name) {
this->m_Name = name;
}
//析构
~Concrete_Server(){ }
//设置服务器状态
virtual void SetStatus(string s) {
this->m_Status = "("+this->m_Name+")"+s;
}
//获取服务器状态
virtual string GetStatus() {
return this->m_Status;
}
};
//具体观察者
class Concrete_Observer : public Observer {
private:
//观察者名称
string m_Name;
//需要观察的服务器
Server* m_Server;
public:
//构造
Concrete_Observer(string name, Server* server) {
this->m_Name = name;
this->m_Server = server;
}
//析构
~Concrete_Observer(){ }
//更新
virtual void updata() {
cout << this->m_Name << ": " << this->m_Server->GetStatus() << endl;
}
};
void test() {
Server* server1 = new Concrete_Server("服务器1");
Observer* observer1 = new Concrete_Observer("观察者1", server1);
Observer* observer2 = new Concrete_Observer("观察者2", server1);
server1->Attach(observer1);
server1->Attach(observer2);
server1->SetStatus("2.1.0.001更新系统");
server1->Notify();
delete server1;
server1 = NULL;
delete observer1;
observer1 = NULL;
}
int main()
{
test();
system("pause");
return 0;
}