我有 1UIButton
in StoryBoard
就像下面的屏幕一样,我移动UIButton
按照此从一个位置到另一个位置Answer https://stackoverflow.com/questions/45392104/drag-uibutton-without-it-shifting-to-center-swift-3/45392805#45392805.
Edit
我想旋转的另一件事UIButton
为此,我尝试了下面的代码,它工作正常,但在旋转之后UIButton
当我尝试移动时UIButton
然后从一个位置到另一个位置UIButton
框架已更改。
Entire UIButton
code.
class DraggableButton: UIButton {
var localTouchPosition : CGPoint?
var lastRotation: CGFloat = 0
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
// ROTATION CODE
let rotate = UIRotationGestureRecognizer(target: self, action:#selector(rotatedView(_:)))
self.addGestureRecognizer(rotate)
}
// SCROLLING CONTENT FROM ONE POSITION TO ANOTHER
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
let touch = touches.first
self.localTouchPosition = touch?.preciseLocation(in: self)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
let touch = touches.first
guard let location = touch?.location(in: self.superview), let localTouchPosition = self.localTouchPosition else{
return
}
self.frame.origin = CGPoint(x: location.x - localTouchPosition.x, y: location.y - localTouchPosition.y)
print(self.frame)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
self.localTouchPosition = nil
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesCancelled(touches, with: event)
self.localTouchPosition = nil
}
// ROTATION CODE
@objc func rotatedView(_ sender: UIRotationGestureRecognizer) {
var originalRotation = CGFloat()
if sender.state == .began {
sender.rotation = lastRotation
originalRotation = sender.rotation
} else if sender.state == .changed {
let newRotation = sender.rotation + originalRotation
sender.view?.transform = CGAffineTransform(rotationAngle: newRotation)
} else if sender.state == .ended {
lastRotation = sender.rotation
}
}
}
Edit 1
I uploaded issue video.
Edit 2
如果我用过UIButton
旋转和移动代码分开,然后它可以工作,但是当我编写这两个代码时,它会产生这个问题。
我认为问题在于旋转是围绕视图的中心进行的,因此当您应用旋转时,框架尺寸会增加,从而偏离相对于框架原点的距离。
我可以通过相对于其中心移动视图来解决此问题:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
let touch = touches.first
guard let location = touch?.location(in: self.superview) else { return }
// Store localTouchPosition relative to center
self.localTouchPosition = CGPoint(x: location.x - self.center.x, y: location.y - self.center.y)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
let touch = touches.first
guard let location = touch?.location(in: self.superview), let localTouchPosition = self.localTouchPosition else{
return
}
self.center = CGPoint(x: location.x - localTouchPosition.x, y: location.y - localTouchPosition.y)
print(self.frame)
}
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