我正在 Android 中调试 Unity 游戏,一切都在 Unity 编辑器中运行。在 Android 上保存当前游戏数据时,我收到 UnauthorizedAccessException。
我正在写入持久数据路径,所以我不明白为什么访问被阻止。
这是使用 Logcat 的控制台日志:
<i>AndroidPlayer(motorola_Moto_G_(5)@192.168.0.26)</i> UnauthorizedAccessException:
Access to the path "/current.sg" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x0028a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
at SaveLoadManager.SaveGame (.Game currentGame) [0x0002a] in F:\Work\Magister\Magister\Magister\Assets\Scripts\SaveLoadManager.cs:16
at PlayerController.FixedUpdate () [0x0058e] in F:\Work\Magister\Magister\Magister\Assets\Scripts\PlayerController.cs:244
PlayerController 中的相关代码在 FixUpdate() 循环中运行:
if (!gameSaved)
{
SaveLoadManager.SaveGame(gameManager.GetComponent<Game>());
gameSaved = true;
}
SaveLoadManager 中的 SaveGame 函数:
public static void SaveGame(Game currentGame)
{
string saveGameFileName = Path.DirectorySeparatorChar + "current.sg";
string filePath = Path.Combine(Application.persistentDataPath, saveGameFileName);
BinaryFormatter bf = new BinaryFormatter();
FileStream file = new FileStream(filePath, FileMode.Create);
GameData data = new GameData(currentGame);
bf.Serialize(file, data);
file.Close();
}
AndroidManifest.xml中的读/写权限:
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="18" />