我有以下自定义 SKAction 工作,但作为 EaseIn 而不是 EaseOut。我想让它缓出!我使用网络上找到的各种缓动方程来纠正它,却惨遭失败。
let duration = 2.0
let initialX = cameraNode.position.x
let customEaseOut = SKAction.customActionWithDuration(duration, actionBlock: {node, elapsedTime in
let t = Double(elapsedTime)/duration
let b = Double(initialX)
let c = Double(targetPoint.x)
let p = t*t*t*t*t
let l = b*(1-p) + c*p
node.position.x = CGFloat(l)
})
cameraNode.runAction(customEaseOut)
任何帮助将不胜感激。
Thanks
你不需要计算它。
SKAction
只是有一个名为timingMode
:
// fall is an SKAction
fall.timingMode = .easeInEaseOut
您可以选择:
- 线性(默认)
- easeIn
- easeOut
- 缓进缓出
检查详细信息API docs https://developer.apple.com/reference/spritekit/skaction/1417807-timingmode并且here https://developer.apple.com/reference/spritekit/skactiontimingmode.
如果您需要更改 Apple 预设,您可以使用:定时功能 https://developer.apple.com/reference/spritekit/skactiontimingfunction
fall.timingFunction = { time -> Float in
return time
}
根据源代码构建自定义函数:
/**
A custom timing function for SKActions. Input time will be linear 0.0-1.0
over the duration of the action. Return values must be 0.0-1.0 and increasing
and the function must return 1.0 when the input time reaches 1.0.
*/
public typealias SKActionTimingFunction = (Float) -> Float
因此,有了这些信息,你可以写:
func CubicEaseOut(_ t:Float)->Float
{
let f:Float = (t - 1);
return f * f * f + 1;
}
fall.timingFunction = CubicEaseOut
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