在我的项目中我必须使用SDL_BLENDOPERATION_MAXIMUM
via SDL_ComposeCustomBlendMode()
仅在 SDL 2.0.9 中由 direct3d11 渲染器支持。我有 Windows 8.1 和 GeForce GTX750 Ti,并更新了驱动程序。我的系统应该支持 DirectX 11 渲染。
更改定义于SDL_config.h
or SDL_config_windows.h
(SDL_VIDEO_RENDER_D3D11
到 1 和SDL_VIDEO_RENDER_D3D
到 0) 没有帮助。
我尝试根据 SDL 源代码使用定义的 SDL_VIDEO_RENDER_D3D11 或 WINRT 来填充预处理器定义。但这没有帮助。
我应该如何激活 direct3d11 渲染器以便可以使用最大混合模式?
我的测试代码:
#include "SDL.h"
#include "SDL_image.h"
#include <string>
using namespace std;
int main( int argc, char *argv[] ) {
SDL_Init( SDL_INIT_VIDEO );
IMG_Init( IMG_INIT_PNG );
SDL_SetHintWithPriority( SDL_HINT_RENDER_DRIVER, "direct3d11", SDL_HINT_OVERRIDE );
SDL_Window *window = SDL_CreateWindow( "Testing", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1200, 600, SDL_WINDOW_RESIZABLE );
SDL_Renderer *renderer = SDL_CreateRenderer( window, -1, SDL_RENDERER_ACCELERATED );
SDL_RendererInfo *rendererInfo = new SDL_RendererInfo();
SDL_RendererInfo *driverInfo = new SDL_RendererInfo();
SDL_GetRendererInfo( renderer, rendererInfo );
int drivers = SDL_GetNumRenderDrivers();
string availableDrivers = " (";
for ( int i = 0; i < drivers; ++i ) {
SDL_GetRenderDriverInfo( i, driverInfo );
string driverName = driverInfo->name;
if ( i == drivers - 1 ) {
availableDrivers += driverName;
}
else {
availableDrivers += driverName + ", ";
}
}
availableDrivers += ")";
string path = SDL_GetBasePath();
SDL_Surface *surfRed = IMG_Load( (path + "\\Red.png").c_str() );
SDL_Texture *textRed = SDL_CreateTextureFromSurface( renderer, surfRed );
SDL_FreeSurface( surfRed );
SDL_Surface *surfBlue = IMG_Load( ( path + "\\Blue.png" ).c_str() );
SDL_Texture *textBlue = SDL_CreateTextureFromSurface( renderer, surfBlue );
SDL_FreeSurface( surfBlue );
SDL_Rect destRed, destBlue;
destRed.x = 128;
destRed.y = 128;
destBlue.x = 196;
destBlue.y = 196;
SDL_QueryTexture( textRed, NULL, NULL, &destRed.w, &destRed.h );
SDL_QueryTexture( textBlue, NULL, NULL, &destBlue.w, &destBlue.h );
SDL_BlendMode blendMode = SDL_ComposeCustomBlendMode( SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_MAXIMUM,
SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_MAXIMUM );
SDL_SetTextureBlendMode( textRed, blendMode );
SDL_SetTextureBlendMode( textBlue, blendMode );
// SDL_SetRenderDrawBlendMode( renderer, blendMode );
string info = rendererInfo->name + availableDrivers + " " + SDL_GetError();
SDL_SetWindowTitle( window, info.c_str() );
SDL_SetRenderDrawColor( renderer, 0, 0, 0, 255 );
SDL_Event event;
bool isRunning = true;
while ( isRunning ) {
if ( SDL_PollEvent( &event ) ) {
if ( event.type == SDL_QUIT ) {
isRunning = false;
}
}
SDL_RenderClear( renderer );
SDL_RenderCopy( renderer, textRed, NULL, &destRed );
SDL_RenderCopy( renderer, textBlue, NULL, &destBlue );
SDL_RenderPresent( renderer );
}
delete driverInfo;
delete rendererInfo;
SDL_DestroyTexture( textRed );
SDL_DestroyTexture( textBlue );
SDL_DestroyRenderer( renderer );
SDL_DestroyWindow( window );
IMG_Quit();
SDL_Quit();
return 0;
}
窗口标题为“direct3d(direct3d、opengl、opengles2、软件)不支持此操作”。当我更改为 SDL_BLENDOPERATION_ADD 时它工作正常,但这不是我想要的。如果我取消注释渲染器混合模式,它也没有帮助。