我想在屏幕上看到一个符号,例如可能是(散列)“#”。符号会有一些起始位置,比如说 (0, 0)。如果我按向右箭头,我希望看到标志向右移动,如果按向左箭头,我希望看到标志向左移动,等等。
到目前为止,我的代码看起来像这样,它适用于读取 pos,但我想添加某种“动画”,这样我就可以看到标志在屏幕上移动:
!Update:只是为了给您提供线索,我创建了“图标”,现在当您按向右或向左键时,图标会向所需的方向移动。
from msvcrt import getch
icon = chr(254)
pos = [0, 0]
t = []
def fright():
global pos
pos[0] += 1
print ' ' * pos[0],
print(icon)
def fleft():
global pos
pos[0] -= 1
print ' ' * pos[0],
print(icon)
def fup():
global pos
pos[1] += 1
def fdown():
global pos
pos[1] -= 1
def appendTab():
global pos, t
t.append(pos)
while True:
print'Distance from zero: ', pos
key = ord(getch())
if key == 27: #ESC
break
elif key == 13: #Enter
print('selected')
appendTab()
elif key == 32: #Space, just a small test - skip this line
print('jump')
print(t)
elif key == 224: #Special keys (arrows, f keys, ins, del, etc.)
key = ord(getch())
if key == 80: #Down arrow
print('down')
fdown()
elif key == 72: #Up arrow
print('up')
fup()
elif key == 75: #Left arrow
print('left')
fleft()
elif key == 77: #Right arrow
print('right')
fright()
您可以创建一个列表列表作为地图,并将玩家的单元格设置为'#'
。然后只需打印地图,如果玩家移动,请使用以下命令清除命令行/终端os.system('cls' if os.name == 'nt' else 'clear') https://stackoverflow.com/a/2084628/6220679并打印更新后的地图。
import os
from msvcrt import getch
pos = [0, 0]
# The map is a 2D list filled with '-'.
gamemap = [['-'] * 5 for _ in range(7)]
# Insert the player.
gamemap[pos[1]][pos[0]] = '#'
while True:
print('Distance from zero: ', pos )
key = ord(getch())
if key == 27: #ESC
break
elif key == 224: #Special keys (arrows, f keys, ins, del, etc.)
key = ord(getch())
if key in (80, 72, 75, 77):
# Clear previous tile if player moves.
gamemap[pos[1]][pos[0]] = '-'
if key == 80: #Down arrow
pos[1] += 1
elif key == 72: #Up arrow
pos[1] -= 1
elif key == 75: #Left arrow
pos[0] -= 1
elif key == 77: #Right arrow
pos[0] += 1
print('clear')
# Clear the command-line/terminal.
os.system('cls' if os.name == 'nt' else 'clear')
# Set the player to the new pos.
gamemap[pos[1]][pos[0]] = '#'
# Print the map.
for row in gamemap:
for tile in row:
print(tile, end='')
print()
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