给你的班级一个self.speed_y
属性并添加GRAVITY
每帧都对其进行加速以加速对象。我还添加了一个self.pos_y
属性因为pygame.Rect
s 不能使用浮点数作为坐标。所以,
- 提高速度
- 将速度添加到位置 (
self.pos_y
)
- 分配
self.pos_y
to self.rect.y
.
由于您已经在使用一个类,我建议将其设为 pygame sprite 子类(继承自pygame.sprite.Sprite
)。然后您可以将所有圆圈添加到pygame.sprite.Group
并通过调用更新和绘制它们sprite_group.update()
and sprite_grop.draw(screen)
.
import pygame
GRAVITY = .2 # Pretty low gravity.
class Circle(pygame.sprite.Sprite):
def __init__(self, pos, screen):
super().__init__()
self.screen = screen
self.image = pygame.Surface((80, 80), pygame.SRCALPHA)
pygame.draw.circle(self.image, (30, 90, 150), (40, 40), 40)
self.rect = self.image.get_rect(center=pos)
self.pos_y = pos[1]
self.speed_y = 0
def update(self):
self.speed_y += GRAVITY
self.pos_y += self.speed_y
self.rect.y = self.pos_y
if self.pos_y > self.screen.get_height():
self.kill() # Remove off-screen circles.
def run_game():
pygame.init()
screen = pygame.display.set_mode((1270, 670))
clock = pygame.time.Clock()
running = True
circles = pygame.sprite.Group(Circle((600, 0), screen))
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEBUTTONDOWN:
circles.add(Circle(event.pos, screen))
circles.update()
screen.fill((10, 10, 30))
circles.draw(screen)
pygame.display.flip()
clock.tick(60)
run_game()
pygame.quit()