UnityAR对齐 https://i.stack.imgur.com/uwCOI.png
public enum UnityARAlignment
{
UnityARAlignmentGravity,
UnityARAlignmentGravityAndHeading,
UnityARAlignmentCamera
}
如图所示,开始对齐中有三个选项。我想知道每个选项有什么用?他们的表现如何?我在网上找不到相关信息。
它们尚未记录,但基于ARConfiguration.WorldAlignment https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignmentARKit 中的枚举。这UnityARAlignmentGravity
, UnityARAlignmentGravityAndHeading
and UnityARAlignmentCamera
枚举值映射到 Apple 的 ARKitgravity https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment/gravity, gravityAndHeading https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment/gravityandheading and camera https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment/camera分别。
来自 Apple 文档,以下是它们的简短定义。单击每一个以阅读有关它们的更多信息。这主要与性能无关,但有助于配置相机或指南针的方向。
UnityARAlignment https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment枚举相当于ARConfiguration.WorldAlignment https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment- ARKit 的选项
基于真实设备构建场景坐标系
运动。
UnityARAlignmentGravity https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment/gravity- 坐标系的y轴是
平行于重力,其原点是物体的初始位置
设备。
UnityARAlignmentGravityAndHeading https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment/gravityandheading- 坐标系的y轴
与重力平行,其 x 轴和 z 轴面向罗盘
航向,其原点是设备的初始位置。
UnityARAlignmentCamera https://developer.apple.com/documentation/arkit/arsessionconfiguration/worldalignment/camera- 场景坐标系被锁定
匹配相机的方向。
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