transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 方法一: xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 方法二: xxx.transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);
xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f);
xxx.transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);