#include#include#include#include#include
#define N 80
#define up 72
#define left 75
#define right 77
#define down 80
voidrun();voidyn();void print(int[][N]);voidmenu();int scr[22][N]={0},pl=9,shit,width=70,score=0,death=0,jump_time=0,game_time=0,day=0,jump_height=0,shift_time=0;intmain(){
menu();
run();
}void drawplayer(int a[][N],int xlu,intylu){for(int i=1;i<=3;i++)
a[xlu][ylu+i]=1;for(int i=0;i<=4;i++)
a[xlu+1][ylu+i]=1;
a[xlu+2][ylu+1]=1;
a[xlu+2][ylu+3]=1;
}bool search_player(int a[][N],int xlu,intylu){for(int i=1;i<=3;i++)if(a[xlu][ylu+i]==2 || a[xlu][ylu+i]==3)return false;for(int i=0;i<=4;i++)if(a[xlu+1][ylu+i]==2 |