接下来我在自定义几何体上加载图像映射,
它代表上图中的棕色几何形状:
var aqua_ground_geo = new THREE.Geometry();
var top0 = new THREE.Vector3(aqua_ground_geo_x_NEG, user_data['aqua_soil_calc_b_y'], aqua_ground_geo_z_NEG);
var top1 = new THREE.Vector3(aqua_ground_geo_x_POS, user_data['aqua_soil_calc_b_y'], aqua_ground_geo_z_NEG);
var top2 = new THREE.Vector3(aqua_ground_geo_x_NEG, user_data['aqua_soil_calc_f_y'], aqua_ground_geo_z_POS);
aqua_ground_geo.vertices.push(top0);
aqua_ground_geo.vertices.push(top1);
aqua_ground_geo.vertices.push(top2);
aqua_ground_geo.faces.push( new THREE.Face3(0,1,2) );
aqua_ground_geo.computeFaceNormals();
aqua_ground_geo.computeVertexNormals();
var textureUrl = "http://www.lifeguider.de/wp-content/uploads/aquag/bodengrund/dennerle_kies_naturweiss_1-2mm.jpg";
var aqua_bodengrund_tex = new THREE.TextureLoader().load( textureUrl );
var aqua_bodengrund_mat = new THREE.MeshLambertMaterial( {
map: aqua_bodengrund_tex,
color: 0xffffff,
} );
aqua_bodengrund_mat.shading = THREE.FlatShading;
aqua_bodengrund_mat.side = THREE.DoubleSide;
var aqua_bodengrund = new THREE.Mesh( aqua_ground_geo,aqua_bodengrund_mat);
就一个简单的THREE.BoxGeometry
所有的工作都按预期使用相同的材质(它代表上图中的立方体):
var lala = new THREE.BoxGeometry( 100, 100, 100 );
var lala2 = new THREE.Mesh( lala,aqua_bodengrund_mat);
我不是 3D 专家,我的代码中缺少什么才能正确显示图像纹理?