此代码使用屏幕上的中心矩形
self.screen_rect = setting.screen.get_rect()
self.rect.center = self.screen_rect.center
当您按下时它也会移动矩形UP
or DOWN
.
It uses KEYDOWN
, KEYUP
改变speed
它运行move()
在每个循环中,该函数使用speed
改变位置(不检查按键)。
也比较rect.top
with screen.top
and rect.bottom
with screen.bottom
当矩形触及屏幕边框时停止矩形。
顺便说一句:我还在代码中添加空格和空行以使其更具可读性。
See: PEP 8——Python 代码风格指南 https://www.python.org/dev/peps/pep-0008/
import pygame as p
class Setting():
def __init__(self, width, height):
self.w = width
self.h = height
self.flag = p.RESIZABLE
self.color = (255, 255, 255)
self.speed = 1
self.screen = p.display.set_mode((self.w, self.h), self.flag)
p.display.set_caption("Bullet")
self.bullet_s = 1
self.bullet_w = 100
self.bullet_h = 300
self.bullet_c = (0, 0, 0)
class Bullet(p.sprite.Sprite):
def __init__(self, setting):
super().__init__()
self.setting = setting
self.screen_rect = setting.screen.get_rect()
self.rect = p.Rect(0, 0, setting.bullet_w, setting.bullet_h)
self.rect.center = self.screen_rect.center
self.color = setting.bullet_c
self.speed = 0 #setting.bullet_s
def move(self):
self.rect.y -= self.speed
if self.rect.top < 0:
self.rect.top = 0
elif self.rect.bottom > self.screen_rect.bottom:
self.rect.bottom = self.screen_rect.bottom
def draw(self):
p.draw.rect(self.setting.screen, self.color, self.rect)
def handle_event(self, event):
if event.type == p.KEYDOWN:
if event.key == p.K_UP:
self.speed = self.setting.bullet_s
elif event.key == p.K_DOWN:
self.speed = -self.setting.bullet_s
elif event.type == p.KEYUP:
if event.key == p.K_UP:
self.speed = 0
elif event.key == p.K_DOWN:
self.speed = 0
def game():
p.init()
setting = Setting(1200,800)
bullet = Bullet(setting)
running = True
while running:
for event in p.event.get():
if event.type == p.QUIT:
running = False
bullet.handle_event(event)
bullet.move()
setting.screen.fill((255, 0, 0))
bullet.draw()
p.display.flip()
p.quit()
game()