你必须打电话window.flip() https://stackoverflow.com/questions/56748580/pyglet-when-using-draw-instead-of-eventloop更新窗口。
由于您没有设置投影矩阵,因此必须在标准化设备坐标中绘制几何图形,所有 3 个分量 (x, y, z) 的范围都在 [-1, 1] 内。注意,当应用程序启动时,pyglet 默认设置一个投影矩阵pyglet.app.run()
.
Call window.flip()
并改变几何形状:
from math import *
from pyglet.gl import *
window = pyglet.window.Window()
def makeCircle(x_pos, y_pos, radius, numPoints):
verts = []
glClear(pyglet.gl.GL_COLOR_BUFFER_BIT)
glColor3f(1,1,0)
for i in range(numPoints):
angle = radians(float(i)/numPoints * 360.0)
x = radius *cos(angle) + x_pos
y = radius *sin(angle) + y_pos
verts += [x,y]
circle = pyglet.graphics.vertex_list(numPoints, ('v2f', verts))
circle.draw(GL_LINE_LOOP)
window.flip() # <--------
input()
makeCircle(0, 0, 0.5, 10) # <--------
或者,您可以自己设置正交投影,方法是glOrtho https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml. e.g.:
from math import *
from pyglet.gl import *
window = pyglet.window.Window()
def makeCircle(x_pos, y_pos, radius, numPoints):
verts = []
glMatrixMode(GL_PROJECTION)
glOrtho(0, 640, 0, 480, -1, 1)
glMatrixMode(GL_MODELVIEW)
glClear(pyglet.gl.GL_COLOR_BUFFER_BIT)
glColor3f(1,1,0)
for i in range(numPoints):
angle = radians(float(i)/numPoints * 360.0)
x = radius *cos(angle) + x_pos
y = radius *sin(angle) + y_pos
verts += [x,y]
circle = pyglet.graphics.vertex_list(numPoints, ('v2f', verts))
circle.draw(GL_LINE_LOOP)
text = 'This is a test but it is not visible'
label = pyglet.text.Label(text, font_size=36,
x=10, y=10, anchor_x='left', anchor_y='bottom',
color=(255, 123, 255, 255))
label.draw()
window.flip()
input()
makeCircle(5,5, 100, 10)