import { _decorator, Component, Event, EventMouse, find, Input, input, Node, v3, Vec3 } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('pc1')
export class pc1 extends Component {
fe1:number = 0
fe2:number = 0
start() {
input.on(Input.EventType.MOUSE_MOVE,this.onMouseMove,this)
}
onMouseMove(event:EventMouse){
if(event.getButton() == 2){
let x1 = event.movementX
let y1 = event.movementY
this.node.setWorldRotationFromEuler(this.fe1+=y1*-1,this.fe2+=x1*-1,0)
}
}
update(deltaTime: number) {
}
}