private Camera aRCamera;
Ray ray;
RaycastHit hit;
aRCamera = GameObject.Find("RenderCamera").GetComponent<Camera>();
if (Input.GetMouseButtonDown(0))
{
startPos = Input.mousePosition;
ray = aRCamera.ScreenPointToRay(startPos);
Debug.DrawRay(ray.origin, ray.direction, Color.red);//1.射线可视
//if(Physics.Raycast(ray,out hit2,int.MaxValue,1<<LayerMask.NameToLayer("Anim"))&&!EventSystem.current.IsPointerOverGameObject())//2.UI穿透问题,命名空间:using UnityEngine.EventSystems;
//if(Physics.Raycast(ray,out hit2,int.MaxValue,1<<LayerMask.NameToLayer("Anim")))//3.选择层
if(Physics.Raycast(ray,out hit))
{
if (hit.collider != null)
{
if (hit.collider.tag == "Mode")
{
Debug.LogError(hit.point);//4.射线点击获取世界坐标
Debug.LogError(hit.collider.name);
currentHitObj = hit.collider.gameObject;
}
}
}
}