C# TCP 套接字错误 - 10060

2024-01-18

我有一个 Windows 服务作为服务器。我以 localhost 作为客户端运行一个 Windows 窗体应用程序。这两个程序都使用 TCP 套接字连接来发送/接收数据。 服务器侦听端口 8030。程序运行正常。

但是,当我增强客户端程序以在特定端口(例如 9030)上进行通信时。在连接到服务器时,它会生成以下异常。

连接尝试失败,因为连接方在一段时间后没有正确响应,或者建立的连接失败,因为连接的主机无法响应 192.168.10.198:8030

任何建议都将受到高度赞赏。

谢谢, 马杜什米塔

以供参考

服务器程序代码

public partial class TestService : ServiceBase
{
    Socket serverSocket = null;
    public Timer timer1;
    IPEndPoint ipEndPoint;

    public TestService()
    {
        InitializeComponent();
        timer1 = new Timer(10000);
        timer1.Elapsed += new ElapsedEventHandler(timer1_Elapsed);
    }

protected override void OnStart(string[] args)
    {
        EventLog.WriteEntry("Application", "Service started", EventLogEntryType.Information, 555);
        try
        {

            ipEndPoint = new IPEndPoint(IPAddress.Any, 8030);
            //Defines the kind of socket we want :TCP
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
            //Bind the socket to the local end point(associate the socket to local end point)
            serverSocket.Bind(ipEndPoint);
            //listen for incoming connection attempt
            // Start listening, only allow 10 connection to queue at the same time
            serverSocket.Listen(10);
            timer1.Start();
        }
        catch (SocketException ex)
        {
            EventLog.WriteEntry("Application",  ex.ErrorCode + "-" +ex.Message, EventLogEntryType.Error, 555);
        }
        catch (Exception ex)
        {
            EventLog.WriteEntry("Application", ex.Message, EventLogEntryType.Error, 555);
        }
    }

    void timer1_Elapsed(object sender, ElapsedEventArgs e)
    {
        try
        {

            // The program is suspended while waiting for an incoming connection.
            // This is a synchronous TCP application
            Socket handler = serverSocket.Accept();              
            byte[] fileDetails = new byte[1500];

            //Recieve the file details
            handler.Receive(fileDetails);              
            int fileNameLength = BitConverter.ToInt32(fileDetails, 0);
            string fileName = Encoding.ASCII.GetString(fileDetails, 4, fileNameLength);
            int fileLength = BitConverter.ToInt32(fileDetails, 4 + fileNameLength);  

            FileStream fs = new FileStream(@"C:\Demo\" + fileName, FileMode.Append, FileAccess.Write);
            int byteRead = 0;

            while (byteRead < fileLength)
            {
                byte[] data = new Byte[1500];
                //Recieve teh data and write to the file
                int r = handler.Receive(data);
                fs.Write(data, 0, r);
                byteRead += r;
            }

            fs.Close();

            EventLog.WriteEntry("Application", "File saved successfully", EventLogEntryType.SuccessAudit, 555);               
            EndPoint endPoint = (EndPoint)ipEndPoint;
            handler.Send(Encoding.ASCII.GetBytes("Done"));
            handler.Close();
        }
        catch (SocketException ex)
        {
            EventLog.WriteEntry("Application", ex.Message, EventLogEntryType.Error, 555);
        }
        catch (IOException ex)
        {
            EventLog.WriteEntry("Application", ex.Message, EventLogEntryType.Error, 555);
        }
        catch (Exception ex)
        {
            EventLog.WriteEntry("Application", ex.Message, EventLogEntryType.Error, 555);

        }
    }


    protected override void OnStop()
    {
        timer1.Stop();
    }

    protected override void OnPause()
    {
        timer1.Stop();
    }

    protected override void OnContinue()
    {
        timer1.Start();

    }
    protected override void OnShutdown()
    {
        timer1.Stop();
    }
}

客户端程序代码

public partial class Form1 : Form
{
    Socket socketClient;
    IPEndPoint remoteEndPoint;
    public Form1()
    {
        InitializeComponent();

    }

    private void buttonX1_Click(object sender, EventArgs e)
    {
        try
        {
            //Code to connect to server by by specifing the IP and port of the server on 
            //which the server application is hosted
            socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //socketClient.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress,(int)1);

            //IP address of the machine where the server program is hosted
            IPAddress remoteIPAddress = IPAddress.Parse(txtXIPAddress.Text.Trim());

            //Specify the specific port no thart the server listens to accept the data
            int port = int.Parse(txtXPort.Text.Trim());
            remoteEndPoint = new IPEndPoint(remoteIPAddress, port);

            **//This two line causing the exception**
            IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9030);
            socketClient.Bind(endPoint);

            //Establish the connection to server
            socketClient.Connect(remoteEndPoint);

            MessageBox.Show("Connection established. Please select a  file to send.");
        }
        catch (SocketException ex)
        {
            MessageBox.Show(ex.ErrorCode.ToString() + "-" + ex.Message);
        }
        catch (Exception ex)
        {
            MessageBox.Show(ex.Message);
        }
    }

    private void btnXBrowse_Click(object sender, EventArgs e)
    {
        if (socketClient != null)
        {
            openFileDialog1.ShowDialog();
        }
        else
        {
            MessageBox.Show("Please connect to the server first");
        }

    }

    private void openFileDialog1_FileOk(object sender, CancelEventArgs e)
    {

        txtXFile.Text = openFileDialog1.FileName;
    }

    private void btnXTransfer_Click(object sender, EventArgs e)
    {
        //Check if the socket is connected to the remote host 
        //otherwise prompt user to get connected to the server first
        if (socketClient != null && socketClient.Connected)
        {
            //If any file is selected then only proceed with transfer
            if (!openFileDialog1.FileName.Equals(string.Empty))
            {
                FileStream fs = new FileStream(openFileDialog1.FileName, FileMode.Open, FileAccess.Read);
                try
                {
                    //Get the filename
                    string filename = Path.GetFileName(openFileDialog1.FileName);

                    //Covert the file name in form of byte
                    byte[] fileNameByte = Encoding.ASCII.GetBytes(filename);

                    //4- to store the filename length(as int - 4bytes)
                    //8- to stote the file content length(as long take 8 bytes)
                    int totalLength = 4 + fileNameByte.Length + 8;

                    //Clientdata[] reprents the data to sent to the server 
                    //which represent the file details
                    byte[] clientData = new byte[totalLength];
                    byte[] fileNameLength = BitConverter.GetBytes(fileNameByte.Length);
                    byte[] fileContentLength = BitConverter.GetBytes(fs.Length);

                    //Copy all the data ClientData array
                    fileNameLength.CopyTo(clientData, 0);
                    fileNameByte.CopyTo(clientData, 4);
                    fileContentLength.CopyTo(clientData, 4 + fileNameByte.Length);

                    //Send the data to server
                    socketClient.Send(clientData);

                    int byteRead = 0;
                    int bytesToRead = (int)fs.Length;

                    while (bytesToRead > 0)
                    {
                        byte[] data = new Byte[1500];
                        byteRead = bytesToRead > 1500 ? 1500 : bytesToRead;
                        int n = fs.Read(data, 0, byteRead);

                        //Send the data to server
                        socketClient.Send(data);
                        bytesToRead -= n;
                    }

                    //Code block to get the success message from server
                    byte[] successmessage = new byte[4];
                    int msg = socketClient.Receive(successmessage);

                    if (Encoding.ASCII.GetString(successmessage).Equals("Done"))
                    {
                        MessageBox.Show("transfered the file successfully");
                        txtXFile.Text = string.Empty;
                        openFileDialog1.FileName = string.Empty;
                    }

                }

                catch (SocketException ex)
                {
                    MessageBox.Show(ex.ErrorCode + "-" + ex.Message);
                }
                catch (IOException ex)
                {
                    MessageBox.Show(ex.Message);
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message);
                }
                finally
                {
                    fs.Close();
                    if (socketClient != null && socketClient.Connected)
                    {
                        socketClient.Shutdown(SocketShutdown.Both);
                        socketClient.Close(); ;
                    }
                }
            }
            else
            {
                MessageBox.Show("Please select afile to transfer.");
            }
        }
        else
        {
            MessageBox.Show("Please connect to the host.");
        }
    }
}

注意:您不必绑定客户端套接字的本地端——框架和/或操作系统将自动绑定到临时端口。事实上,如果将套接字绑定到 127.0.0.1,假设连接不会引发有关无法访问主机的异常,则会发生以下两种情况之一(我不确定是哪一种):

  • 客户端将尝试连接到服务器,但由于本地端绑定到环回接口的 IP,因此它将通过该 IP 而不是通过网络发送。 -或者-
  • 客户端将通过 NIC 正确路由数据包,然后服务器获取它。服务器向客户端回复“好吧,让我们建立此连接”...但由于客户端说其地址是 127.0.0.1,因此服务器将尝试连接该地址。使用它自己的环回接口,因为这就是 127.0.0.1 路由到的地方。

无论哪种方式,数据包都会在机器的环回接口之一中丢失,并且客户端永远不会看到响应。

如果必须在客户端绑定,请选择您的真实IP地址,或者使用IPAddress.Any,像这样:

var endPoint = new IPEndPoint(IPAddress.Any, 9030);

这将绑定到给定端口,但仍然让操作系统选择 IP 地址。但 127.0.0.1 可能不起作用。

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