I need to disable 1(or 2) dropdown option from a dropdown menu in Unity.
The dropdown menu should not be repopulated.
There should not be any deletion/deactivated options from the dropdown menu
任何人都知道如何做到这一点。 ?
如同这个答案 https://stackoverflow.com/a/55298541/7111561但方法略有不同。
另一个答案使用硬编码toggle.name == "Item 1: Option B"
比较按钮。我宁愿使用中央和基于索引的系统:
将此组件放在DropDown
[RequireComponent(typeof(Dropdown))]
[DisallowMultipleComponent]
public class DropDownController : MonoBehaviour, IPointerClickHandler
{
[Tooltip("Indexes that should be ignored. Indexes are 0 based.")]
public List<int> indexesToDisable = new List<int>();
private Dropdown _dropdown;
private void Awake()
{
_dropdown = GetComponent<Dropdown>();
}
public void OnPointerClick(PointerEventData eventData)
{
var dropDownList = GetComponentInChildren<Canvas>();
if (!dropDownList) return;
// If the dropdown was opened find the options toggles
var toogles = dropDownList.GetComponentsInChildren<Toggle>(true);
// the first item will always be a template item from the dropdown we have to ignore
// so we start at one and all options indexes have to be 1 based
for (var i = 1; i < toogles.Length; i++)
{
// disable buttons if their 0-based index is in indexesToDisable
// the first item will always be a template item from the dropdown
// so in order to still have 0 based indexes for the options here we use i-1
toogles[i].interactable = !indexesToDisable.Contains(i - 1);
}
}
// Anytime change a value by index
public void EnableOption(int index, bool enable)
{
if (index < 1 || index > _dropdown.options.Count)
{
Debug.LogWarning("Index out of range -> ignored!", this);
return;
}
if (enable)
{
// remove index from disabled list
if (indexesToDisable.Contains(index)) indexesToDisable.Remove(index);
}
else
{
// add index to disabled list
if (!indexesToDisable.Contains(index)) indexesToDisable.Add(index);
}
var dropDownList = GetComponentInChildren<Canvas>();
// If this returns null than the Dropdown was closed
if (!dropDownList) return;
// If the dropdown was opened find the options toggles
var toogles = dropDownList.GetComponentsInChildren<Toggle>(true);
toogles[index].interactable = enable;
}
// Anytime change a value by string label
public void EnableOption(string label, bool enable)
{
var index = _dropdown.options.FindIndex(o => string.Equals(o.text, label));
// We need a 1-based index
EnableOption(index + 1, enable);
}
}
在检查器中配置
或通过脚本,例如
dropDownReference.GetComponent<DropDownController>().EnableOption("Option B", false);
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系:hwhale#tublm.com(使用前将#替换为@)