当我移动玩家时,当我按住右箭头时,他会移动 10 个像素,当我释放按键时,他会返回到初始位置。
顺便说一句,你不需要告诉我当我按右时他会向左移动,我知道:)
这是代码:
import pygame
pygame.init()
WIDTH = 1000
HEIGHT = 1000
screen = pygame.display.set_mode([WIDTH,HEIGHT])
clock = pygame.time.Clock()
WHITE = (255,255,255)
def ecranAlb():
screen.fill(WHITE)
def player():
playerImg = pygame.image.load('jucator.png')
WIDTHplayer = 150
HEIGHTplayer = 130
playerImg = pygame.transform.scale(playerImg,(WIDTHplayer,HEIGHTplayer))
Xplayer = 500
Yplayer = 500
vel = 10
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
Xplayer -= vel
screen.blit(playerImg,(Xplayer,Yplayer))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
ecranAlb()
player()
pygame.display.flip()
pygame.quit()
玩家的位置在应用程序循环中连续设置player
功能:
def player():
# [...]
Xplayer = 500
Yplayer = 500
您必须在函数外部的应用程序循环之前初始化玩家位置。使用global陈述 https://docs.python.org/3/reference/simple_stmts.html?highlight=global#grammar-token-global-stmt更改函数内全局命名空间中的变量:
playerImg = pygame.image.load('jucator.png')
WIDTHplayer = 150
HEIGHTplayer = 130
playerImg = pygame.transform.scale(playerImg,(WIDTHplayer,HEIGHTplayer))
Xplayer = 500
Yplayer = 500
vel = 10
def player():
global Xplayer, Yplayer
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT]:
Xplayer -= vel
screen.blit(playerImg,(Xplayer,Yplayer))
本文内容由网友自发贡献,版权归原作者所有,本站不承担相应法律责任。如您发现有涉嫌抄袭侵权的内容,请联系:hwhale#tublm.com(使用前将#替换为@)